[Coco] Anyone still play text adventure games?

Mike Rowen mike at bcmr3.net
Mon May 23 05:39:40 EDT 2011


I would like to see the Perl version. That was a cool idea.

On May 23, 2011, at 1:59 AM, Aaron Wolfe <aawolfe at gmail.com> wrote:

> A couple years ago I rewrote Bedlam in Perl.  It's fairly authentic,
> with all of the original text, rooms, mobs, commands, etc.  However,
> it is multi player, accessible over the internet via telnet.  Once you
> escape the asylum, instead of ending the game you wind up on the
> street outside the asylum.  Across the street is a spooky old house,
> which was going to be where I implemented the Haunted House adventure.
> A bus pulls up to the curb every so often, and if you get on it takes
> you out to a clearing in the forest, where I was going to put Raakatu.
> Was thinking about ways to incorporate other great text adventures as
> well.  Anyway, only Bedlam is complete, but it is fully playable.
> Making it multiplayer is interesting.. you can work together or
> against each other since all players are in the same world.
> 
> I can put a server online or make the source available if anyone would like it.
> -Aaron
> 
> 
> On Sun, May 22, 2011 at 7:01 PM, Steve Batson
> <steve at batsonphotography.com> wrote:
>> Just wondering if anyone still plays text adventures on the CoCo or any
>> other computer for that matter. I used to love Bedlam. Years back, I was
>> considering writing my own Text Adventure, but never got around to it. With
>> all the cool graphics and sounds in games out there, think anyone would
>> even have an interest in text adventure games anymore?
>> 
>> 
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