[Coco] Phoenix IDE gaining sprite/tiles/map editor
Steve Bjork
6809er at srbsoftware.com
Tue May 10 18:45:46 EDT 2011
I took a look at the book and very little translates to the CoCo.
Besides the CPU, Both the Sound and Graphics system are nowhere close to
the CoCo.
The only Chapters I would recommend would be 9 and 10 about game
design. Everything else is about hardware that does not apply to the
CoCo. Any would be CoCo programmer will get lost trying to use what
they learned in the other chapters.
I'll be out at the CoCofest and would be happy to talk coding, game
design or anything else CoCo to anyone that wants to.
See you at the Fest!
Steve
On 5/10/2011 6:29 AM, John W. Linville wrote:
>
> Steve's description reminded me of a book I recently read:
>
> http://www.atariarchives.org/agagd/
>
> Granted, the book target's the Atari 8-bit line. But many of the
> techniques are at least somewhat transferable to other 8-bit systems
> and beyond. I recommend it for anyone interested in such things.
>
> John
More information about the Coco
mailing list