[Coco] CoCo versus the rest of them
Luis Fernández
luis46coco at hotmail.com
Mon May 2 03:06:45 EDT 2011
HiNick Marentes
I have a DTV64
and it's amazing what it does and you can add
I love to do the same with the coconut on a chip
I made coconut alcuna games in bas and some utilities in assembler,
I love games, especially them, do not believe this level to one complete,
but maybe I try, I'm updating, and I do not remember I learned in my youth,
I practiced cocodskutil pc utility
and I see that they lack even emulators.
I would ask him, who used to schedule their games?, OS9, C Compiler, Assembler,works in the coconut or PC OR MAC?
If you can give me any recommendations you would appreciate
You have a website with games, apart fromhttp://www.members.optusnet.com.au/nickma/GamesWorkshop/
Sells? or are free, excuse my ignorance, I have only been a few months on the list
Their games seem very good, go ahead
my language is Spanish, sorry if not understood
> Date: Mon, 2 May 2011 17:11:04 +1000
> From: nickma at optusnet.com.au
> To: coco at maltedmedia.com
> Subject: [Coco] CoCo versus the rest of them
>
> (I just had to rename the subject line to bring it more in line what
> this thread was becoming)
>
> One thing we can all agree on is that Drivewire and Roger's drive pack
> are landmark products for the CoCo that can make the outside observer to
> our community take notice.
>
> I use Drivewire exclusively for my development work, not having powered
> up my floppy drives in months. I haven't used Roger's IDE but those that
> prefer the conveniences of a PC development environment, is also a
> developers dream.
>
> I recall 15 years ago having a Drivewire like device for my Atari 800
> called APE. It connected the Atari to the PC via it's SIO interface and
> as far as the Atari was concerned, it was talking to another real Atari
> disk drive, fully compatible too, no problems with tricky loaders. It's
> progressed since those days with even more features. For those that are
> interested:
> http://www.atarimax.com/
>
> Of course, the Commodore 64 is well ahead of the CoCo in being
> redesigned into a single chip. In essence, the Commodore 64 is still
> being sold as a product built in to a joystick with pre-loaded games.
> The hackers of that community have wasted no time to take one of these
> apart and tap into it providing disk drives and peripheral access just
> like a fully blown 64. For those that are interested:
> http://en.wikipedia.org/wiki/C64_Direct-to-TV
>
> And for anyone who wants to buy a "real" Commodore 64, there is this:
> http://www.commodoreusa.net/CUSA_C64.aspx
>
> Let's not even talk of where the Amiga is going! My 2nd favourite
> computer! With the new AmigaOS 4.2 and a return to some innovation that
> the retro enthusiast will love:
> http://a-eon.com/
>
> But with all these things happening on the other side of the wall, I
> still prefer my CoCo3 (Not CoCo1/2, crap graphics I'm afraid... no, really!)
>
> Of course as everyone knows, my main interest is games. I don't play
> them, I just like coding them...it's creative. Let's face it, if it
> weren't for games, computers would not have evolved as they have or been
> taken up by more than the tech gurus and spreadsheet junkies? :)
>
> As everyone here knows, I am trying to encourage the development of a
> retro programming scene for games on the CoCo. No guarantees that I'll
> succeed but as they say, actions are greater than just words. :)
>
> (Off my soapbox... again!)
>
> Nick Marentes
> http://www.members.optusnet.com.au/nickma/GamesWorkshop/
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
More information about the Coco
mailing list