[Coco] Super I/O cartridge
Nick Marentes
nickma at optusnet.com.au
Thu Jun 2 14:13:07 EDT 2011
> From what I understand, there is someone else working on a FDC
> emulator. While not at the level my design (his words), it was a
> solution to the problem of dying hardware like floppy drive and disks.
Life just isn't the same as when we were "young and free". :)
Floppy Drive emulation has become a very popular project on many retro
platforms. If one types "floppy emulator" into Ebay, they will find a
plethora of ready made devices available. These involve replacing the
drive itself with an SD card that attaches to the disk controllers'
connector.
What we're doing here is a bit more... emulation of the FD controller
itself and the drive, creating a compact all-in-one device (cartridge)
containing our entire library of disk software. Really cool.
> I hope he continues on his design and you bring your project back to
> life. That way at lease one of these three devices will get in the
> hands of a CoCo user.
I'd love to get back to it. I'd always wanted to learn about PIC
programming and this was an ideal project to do this. I have begun a few
other projects that fill in the limited spare time I have.
Creation of the Game Workshop website and it's associated Forum, the
hope being to establish and grow a small Game Development "scene" on the
CoCo as is for other retro systems.
And, I have begun the development of my most ambitious game programming
project yet with the start of my new game, "Fortress". Free time will
determine how I prgress with this but steady progress is being made.
Maybe, when I complete this, I may return to the Super I/O cartridge but
hopefully someone else will have done this in the meantime.
> I was going to use your idea of a wave file playback (since I had your
> blessing) but the goal now is to keep the project from being weighted
> with too many extras.
I don't mind anyone taking the wave file playback idea, even expanding
on if they wish.
I agree, don't weigh down the project. Set a few achievable goals and
stick with them, complete the project and then see about expanding the
design, else one will never reach the end.
Nick
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