[Coco] Chromasette's Nauga on disk
Paul F
fiscap0768 at yahoo.com
Sun Jan 2 22:25:43 EST 2011
For those of you who may have been a fan, I modified the original game "The
Realm of Nauga" from the August 1982 issue of Chromasette on tape, to run in
DECB.
The original version used a small ML subroutine to generate the 4x3 game grid.
The ML subroutine was hardcoded to use the upper part of memory on a 16k CoCo
and with the introduction of DECB, the cassette version did not have enough
memory to run - hence an ?OM error. In addition to the OM error, the ML
subroutine also tried to cache the game grid starting at $600 which was fine for
non-disk BASIC, but DECB uses $600-$989 for variable storage. I shifted the
caching of the 4x3 game grid by 2048 bytes and modified the game code
accordingly. I've included the original as well as the modified code on the
downloadable .DSK image.
http://www.fiscap.com/files/NAUGAFLP.DSK
On a semi-interesting side note. I picked up and installed a new ATI HD6970
video card over the weekend. I find myself having more fun playing the
ASCII-based Nauga in MESS than I do the high-powered 3D games for which I
originally purchased the 6970 :)
Let me know if you run into any issues with the modified code.
Enjoy.
Paul
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