[Coco] COCO FPGA
Mark McDougall
msmcdoug at iinet.net.au
Sat Dec 24 03:17:49 EST 2011
On 24/12/2011 1:13 PM, John Orwen wrote:
> If it has flash rom that will replace cartridges , has a slot for for a
> tiny camera size SDHC card into to store files on,
Using flash for emulating cartridges is a PITA IMHO. If you have an SD
connected for floppy/IDE emulation, then you may as well add an option to
use it for emulating cartridges as well. Maybe a small 'boot' flash for your
DOS, but game cartridges could be seeded in RAM from SD card...
> I know first hand that Drivewire will go well into the future.
Personally I don't like DriveWire because it doesn't work with software that
accesses the disk hardware directly. That's not to take anything away from
it, though...
> As soon as the CCoco3 FPGA is released for sale by someone, I will be one of
> the first in line to get one. I am hoping that all one will have to do is
> connect it to the PC, connect a monitor a Joystick , a power supply and a PC
> type keyboard and download the roms and drivewire right into it.
As others mentioned previously, it is more likely to comprise custom
firmware on a 3rd party development board, like the DE1, than anything
developed for the Coco in particular. There is another board that is being
developed specifically for housing in PC-type enclosures, called the
'Replay' by MikeJ @fpgaarcade.com. Perhaps someone will port Gary's
Coco3FPGA to that?
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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