[Coco] Um3.init help needed
Bill Pierce
ooogalapasooo at aol.com
Sat Dec 10 22:26:07 EST 2011
ok... got you now.
Here's what I get on the VCC emulator running at 512k, 6309, nitros9 239.
before running umuse3: mfree - blks=30 size=384
umuse3 running with large score loaded: mfree - blks=13 size 152
you know your system and the requirements... would this be too much memory for it to run?
Bill Pierce
ooogalapasooo at aol.com
-----Original Message-----
From: gene heskett <gheskett at wdtv.com>
To: coco <coco at maltedmedia.com>
Sent: Sat, Dec 10, 2011 9:47 pm
Subject: Re: [Coco] Um3.init help needed
On Saturday, December 10, 2011 09:21:22 PM Bill Pierce did opine:
> And here I was thinking you were refering to Ultimuse3 instead of Ubox3
or I would have simply said it's "key command" oriented :-o Yep... no
mice crawling in ubox3... An exellent player by the way. I used to use
it to show of all my ume music unless I was really showing off to a
musician friend then I'd use Ultimuse3 so I'd have all the staves on
the screen and look all professional and stuff LMAO
Bill Pierce
ooogalapasooo at aol.com
orry 'bout that, I should have been clearer. I don't seem to be able to
un Ultimuse3, I assume its out of memory system memory. I don't believe I
an make a boot disk using drivewire, that leaves enough memory to run
ltimuse3, I would have to leave sacia, t2.dd and probably 2 or 3 other
hings which would severely cripple it for any other use than running
muse3 with drivewire. Probably not impossible to do, so I may try.
I have spent some time playing with the mouse while studying my current
ersion of l51.defs, and I do not see any obvious mistakes.
The location of the mouse packet I am referring to can be easily seen as
ts defined as being at $10EC in system ram, by vtiodefs_cc3, so if dmem
nd dump are loaded into memory, a loop can be constructed to give an about
nce per second update printout on screen, of the packet buffers contents.
ccording to that, my joydrv_6551L.sb is doing it right.
What puzzles me, is that the SS.Mouse call returns a $3C long buffer filled
ith every conceivable item about the mouse, but so far I have failed to
ind where in the SS.Mouse call, the translation between the 8 byte wide
uffer specified in vtiodefs_cc3, using Bruce Isteads byline as the
riginator, and the $3C sized buffer that is returned by SS.Mouse and can
e accessed via varname,x in subsequent programs that use a mouse.
I did look at the src for SS.Mouse in 2008 when the question came up as I
as writing joydrv_6551L.asm, me asking me WTH? but that code and the $3C
uffers contents aren't even playing the same game. let alone in the same
all park. :(
I guess that is the price I pay for trying to fix Tandy's crap so it
ctually works!
Cheers, Gene
-
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y web page: <http://coyoteden.dyndns-free.com:85/gene>
eal Programmers think better when playing Adventure or Rogue.
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