[Coco] Curious game no coco
Steve Bjork
6809er at srbsoftware.com
Thu Apr 14 17:52:23 EDT 2011
What kills the idea for a defined paths is the change the user can make
to the water. At 1:26 in the video, the player's space man fly's in the
water and a few blocks of water move with him. These blocks are no
longer in the defined paths that the water could have take.
It's much easier to give each water block life and let each one respond
to the ever changing game field, just as in the game Lemmings.
Steve
On 4/14/2011 2:12 PM, Roger Taylor wrote:
> At 03:58 PM 4/14/2011, you wrote:
>
> Perhaps the droplets are randomly or by force jumping to other nearby
> defined paths, with the Y position being the index within its path
> table. During the falling process, I don't see droplets veering to
> the left or right ranbomly. However, the predefined paths look like
> they veer to the left and right. :)
>
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