[Coco] What would a CoCo successor have to have as a minimum?

RJLCyberPunk cyberpunk at prtc.net
Thu Nov 25 10:08:41 EST 2010


That's exactly what I've been suggesting all along, like that we get the 
best of both worlds.
----- Original Message ----- 
From: "Steve Batson" <steve at batsonphotography.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Wednesday, November 24, 2010 9:45 PM
Subject: Re: [Coco] What would a CoCo successor have to have as a minimum?


>I do understand the need to occasionally drop some compatibility to move
> ahead, but I still think that if you drop too much for  the CoCo, you 
> don't
> have a CoCo any more (which a lot of people complain about it not feeling
> like a CoCo anymore if you do such and such ). You just have a new system
> that's like it with no software. This is one of the reasons I'm a big fan
> of the Emulation method. You can have full compatiblity with all previous
> systems even if you have to have a special mode for some of them, but you
> can move forward too.
>
> How about a Hardware / Software Emulator Hibrid? That would allow a more
> poweful system to be designed with new parts and much faster speeds. Then
> maybe the new CoCo OS with built in emulation for the older systems. Maybe
> even make it automatic so the system detects what is being run and adjusts
> accordingly to run the software.
>
>
>
> ----------------------------------------
>
> From: "Frank Swygert" <farna at att.net>
> Sent: Wednesday, November 24, 2010 12:01 PM
> To: coco at maltedmedia.com
> Subject: Re: [Coco] What would a CoCo successor have to have as a minimum?
>
>
> The reason for dropping CoCo1/2 compatibility would be to free up some
> ROM memory (possibly...) and video space -- no support for
> semi-graphics. The only programs that people run from the CC1/2 days are
> old games, and those are few and far between. The main reason, however,
> is just to free some code space and programming time. Anything useful on
> the CoCo needs an 80 column display. I know we got along fine without
> one, but the point is to make an upgraded yet partially compatible, easy
> to program system.
>
> The emulation idea does just what you state -- uses a PC motherboard
> with minimal OS, preferably integrated into the emulator as much as
> possible so it boots quickly and cleanly as possible. For I/O
> interfacing either reprogram the LPT port as an I/O port (not hard) or
> add a card or USB dongle with some type of I/O interface (not
> necessarily a CoCo expansion port, but could be).
>
> ---------------
> Date: Wed, 24 Nov 2010 05:49:02 -0800
> From: "Steve Batson"
>
> Just wanted to add my 2 cents. Some seem to be willing to leave
> compatibility behind or drop it at the CoCo 3 level. Does that really
> make sense? If you drop compatibility, there goes a huge sofware base
> which means you have this new computer with limited stuff to run on it
> and it will not be that appealing to nearly as many.
>
> How about building a CoCo 4 board or device that plugs into a PC and
> leaverage all the PC Hardware somehow. Might require some type of basic
> OS or Loader to make it work.
>
> -- 
>
> Frank Swygert
> Publisher, "American Motors Cars"
> Magazine (AMC)
> For all AMC enthusiasts
> http://www.amc-mag.com
> (free download available!)
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>
>
>
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