[Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?
Frank Pittel
fwp at deepthought.com
Thu Nov 18 09:26:29 EST 2010
Agreed that this is a blast! I've done more programming and playing with it then
I ever did on the various emulators that I have!! For reasons I can't explain it
has the feel of a real coco. The only difference is that when I do a high speed
poke it is as you put it killer fast!! I'm looking to make some free time to try
out the new release sometime between now and thanksgiving!! I may just bring it
with me! :-)
The Other Frank
On Thu, Nov 18, 2010 at 01:26:30PM +0000, Mark Marlette wrote:
>
> Thanks for the update Frank.
>
> When I do get to play with this it is a blast. I find myself chuckling and people in the same room asking what I am laughing at. Of course these are not CoCo people so they don't see the humor as I do. Killer FAST!
>
> Mark
> Cloud-9
>
> ----- Original Message -----
> From: "Frank Pittel" <fwp at deepthought.com>
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Sent: Wednesday, November 17, 2010 11:59:45 PM
> Subject: Re: [Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?
>
> I'm not Aaron but I did try the sound release version that was released a couple
> of weeks ago but couldn't get it to make any sounds. In the last couple of days a
> new version of the software has been released but the code for the disk rom has
> been removed and now needs to be loaded into flash. Alas, I don't have a copy of
> the disk controller image and I'm not sure where I would get it from so I haven't
> tried the new code yet. It looks like there have been some MAJOR improvements.
> Such as the ability to run "rom packs" from the on board flash. As memory serves
> you can store 48 rom images into the onboard flash!!!
>
> I'm going to need to find some time to putter with this after Thanksgiving!!!
>
> The other Frank
>
>
> On Thu, Nov 18, 2010 at 12:36:11AM +0000, Mark Marlette wrote:
> > Aaron,
> >
> > Have you tried Gary's sound release version?
> >
> > I haven't had time to PLAY/SOUND, pun intended..... :(
> >
> > Mark
> > Cloud-9
> >
> >
> > ----- Original Message -----
> > From: "Aaron Wolfe" <aawolfe at gmail.com>
> > To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> > Sent: Wednesday, November 17, 2010 6:09:26 PM
> > Subject: Re: [Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?
> >
> > On Wed, Nov 17, 2010 at 5:15 PM, Frank Pittel <fwp at deepthought.com> wrote:
> > > Is there a reason that the coco4 has to be the end of the line? Any problem with a
> > > coco5,coco6, etc?
> > >
> > > I've grown fond of using drivewire instead of an actual physical floppy on my coco3fpga.
> > > The only way to beat it would be wireless. :-) The cartridge roms can be loaded into
> > > flash and run from there. It wouldn't take much flash memory to hold a LOT of roms. It
> > > also shouldn't be to hard to build a "joystick to usb" converter and connect them that
> > > way. A usb adaptor of some sort may be the best way to add a cartridge port(s).
> > >
> >
> >
> > You may soon be able to load ROMs via DriveWire as well. As for the
> > wireless, you can make any serial connection "wireless" using a
> > bluetooth adapter, although I haven't tried it myself. Bluetooth is a
> > little too fussy for my patience usually.
> >
> > A way to connect joysticks to the CoCo3FPGA on Altera would complete
> > my "CoCo 4". Besides that, the CoCo 4 is already a reality, as far as
> > I am concerned :)
> >
> > We have CoCo 3 compatibility, greatly increased speed, low cost,
> > interesting new I/O possibilities, and great people working together.
> > What more could you ask for in a CoCo 4?
> >
> > -Aaron
> >
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> >
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