[Coco] [OT] Remember text based Lunar Lander?
Willard Goosey
goosey at virgo.sdc.org
Tue Mar 30 19:43:04 EDT 2010
On Tue, Mar 30, 2010 at 02:55:50PM -0700, John Guin wrote:
> When I was in 8th grade, we had an assignment to convert any game from Ahl's
> books to the Commodore PET machines we had. 40 column screens - converting
> from 80 wasn't too hard unless there were too many columns in the original
> code. Lunar Lander was one of these. And if I remember right, some of the
I have some old BASIC code I typed in from K-Power(?) books, but those
are newer than what you're talking about.
> games were written for 132 column line printers, which was just about
> impossible to convert in any meaningful way.
>
Heh, I've got some BASIC programs like that on one of my CP/M
machines. I think they printed out banners, but of what, I can only
guess.
> But honestly, the spaghetti code in this listing is too circular (but well
> written in a pasta-ish sort of way) to unscramble and I'll just rewrite this
> from the ground up - so to speak...
Yeah, I can imagine. Even if it wasn't spagetti, porting from one
varient of BASIC to another can be more trouble than its worth.
Willard
--
Willard Goosey goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
-- R.E. Howard
More information about the Coco
mailing list