[Coco] New CoCo site for programmers

L. Curtis Boyle curtisboyle at sasktel.net
Wed Mar 24 17:06:09 EDT 2010


Coincidentally enough, in about a week, I will be finally getting my  
stuff out of storage, and will start going through disks, etc. Here's  
to hoping my TC-9 hard drive can still be read...

Sent from my iPhone
L. Curtis Boyle


On Mar 24, 2010, at 2:44 PM, "Boisy G. Pitre" <boisy at tee-boy.com> wrote:

> On Mar 24, 2010, at 2:42 AM, Jason Law wrote:
>
>> While the topic has been bought up, I'd like to say a few things.
>>
>> Ok so I'm on a bit of a soapbox here, but if the CoCo community  
>> ends up
>> better for it then why not. I also know for a fact that I'm not the  
>> only one
>> who has hmm, let's say certain issues with that community as it  
>> stands.
>>
>> [...]
>> Don't like me, I don't care! But someone has to say something or  
>> it's just a
>> bunch of guys who are boosting their egos on what they've done in  
>> the past.
>
>
> Boy, are you opening up a can of worms with this post :)
>
> I don't know how much time you've had to observe the CoCo Community  
> (the large preponderance being on this list), but your post implies  
> that you have done some homework.
>
> I've generally found that people are appreciative of folks' work.   
> With very, very few exceptions, I've personally had good dealings  
> with people on this list and in the community.
>
> Since you're on the topic of community cohesion and ideals, here's  
> my list of the CoCo community code of ethics:
>
> 1) Support your vendors. Buy their products if they align with your  
> interests and needs.
>
> 2) Get involved. If you have the skills, then help out with projects  
> and take the time to learn the tools. Don't just take and not give  
> back if you have the means to contribute.
>
> 3) Do it for yourself first. This mantra is what has motivated me to  
> do the work that I have done. I had a need, so I created a product  
> that filled that need, then shared the finished product with the  
> rest of the community.
>
> 4) Be original.  It's already a small community; if you have an  
> idea, test it to see if it's unique. Don't copy someone else's work  
> or product; that's rude.
>
> 5) Be honest. That is, don't copy software that is actively being  
> sold; don't steal someone's ideas; don't use someone's time under  
> false pretenses only to undermine their work with your own.
>
> 6) Give credit. Don't hide behind someone else's work.  If someone  
> else designed a hardware or software product, be up front and honest  
> about their contribution and give them credit. Don't say you did  
> something that you know you didn't do, or lead others to believe  
> that by omission of certain facts.
>
> 7) Don't get stuck in the past.  Sure there have been some great  
> contributors to the CoCo community over the years. But ask yourself,  
> where are they now?
>
> 8) Finish what you start. I find that the last 10% of any project  
> takes about 80% of the time.  It's easy to start and get halfway  
> through something, but it's another thing to finish it.
>
> 9) Get your stuff out of storage. Yeah, I'm talking to you Curtis  
> Boyle :)  Seriously, if you have some source code that you know  
> could be valuable to the community and its stuck on a hard drive in  
> timbuktu, get it out and at least ship it to someone who can extract  
> it.
>
> 10) Don't be an elitist. Remember that everyone is in a different  
> phase of learning and understanding; try to be patient and give  
> people the benefit of the doubt.
> --
> Boisy G. Pitre
> http://www.tee-boy.com/
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco



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