[Coco] Coco Digest, Vol 87, Issue 8
jdaggett at gate.net
jdaggett at gate.net
Wed Jul 7 09:15:15 EDT 2010
Compile/Synthesis time is dependant on the design, which FPGA/CPLD used, as well as the
computer. I would almost think that OS has some impact also. As for the computer, the more
RAM the better. Large designs need a huge amount of RAM or huge swap space on the disk.
Still swap space is far slower than RAM.
james
On 6 Jul 2010 at 22:10, Mark Marlette wrote:
>
> As I am no VHDL engineer, I have dabbled in it.
>
> At one point I had a version of Gary's code. As one might appreciate his .pof or .sof file, when you look at the source you WILL appreciate it. Holy Hanna!
>
> This is not for the faint heart and it is an advanced project, IMHO.
>
> There will be a lot of how the heck do you get that from this. :) As some of this is looking at someone else's code, it is complex.
>
> Another minor point, you better have a pretty good computer. My laptop compiled it in ~20 minutes and it is pretty snappy, engineering work assigned unit. The desktop took 1/2 hr to compile, it was a Dell P4, 3.2GHZ w/1GB of DRAM.
>
> Hats off to Gary and John K., Mark M. also has some cool stuff at Pace.
>
> Regards,
>
> Mark
> Cloud-9
>
>
> ----- Original Message -----
> From: Steven Hirsch <snhirsch at gmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Tue, 06 Jul 2010 21:47:09 -0000 (UTC)
> Subject: Re: [Coco] Coco Digest, Vol 87, Issue 8
>
> On Tue, 6 Jul 2010, Becker, Gary wrote:
>
> > The keyboard mapping is something I spent a lot of time on, but maybe I
> > did not do a very good job. I probably should have mapped the PC TAB key
> > to the CoCo3 Right Arrow key. I am not sure what key would be better for
> > the CoCo3 Clear key. I guess the Cloud9 PS2 adapter uses Print Scrn with
> > is also labeled SysRequest. I am open to other mappings. The keyboard
> > definitely needs some work. I have never implemented any of the LEDs.
> > The numeric keypad would be nice also.
>
> Gary,
>
> I'd be delighted to pursue the keyboard issues when you make the verilog
> sources available. Might be a good "starter" project since (hopefully)
> it's a well-bounded area of the hardware description.
>
> Steve
>
>
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