[Coco] CoCoNet status
Roger Taylor
operator at coco3.com
Sat Feb 21 00:38:15 EST 2009
At 05:53 PM 2/20/2009, you wrote:
>Roger Taylor wrote:
>>Hey guys, CoCoNet just gained the auto-update feature! It also has
>>the side effect of allowing Virtual Game Paks....
>>
>>Read on...
>>
>>The very top of the CoCoNet ROM has code that tries to replace
>>itself with an updated .rom file (on your PC). If the .rom is not
>>CoCoNet, it starts up like a game pak. So, CoCoNet is also a Live ROM Pak.
>> From your PC you tell the CoCo what ROM to boot up with - CoCoNet,
>> a game pak, utility pak, embedded pak, etc. Otherwise, the
>> cartridge's EPROM already contains a version of CoCoNet that continues to boot.
>>
>>This is over the bitbanger cable, and it's still very cool. I
>>can't wait to see all this go wireless.
>>
>>Wireless virtual disks
>>Wireless ROM Paks
>>Wireless HTTP requests
>This sounds so excellent! I'm using an SVD right now but supporting
>the game paks would convince me to purchase one. Now to find a way
>to xvfer tape images without the recorder. ;)
>
>~telengard
More good news:
The CoCoNet server will be rewritten in the coming days. I need to
use whichever language is more portable so I can bring support to the
Mac users and any others as well. My own choices are Visual C++,
Visual C#, and Visual Basic. I am no longer going to use HLA for
authoring the CoCoNet server app.
A simple initial test in Visual Basic worked great when I simply
opened the COM port associated with the CoCo's wireless pak, wrote a
string to the port, and it appeared on the CoCo screen screen
immediately (Ultimaterm 4.1). The CoCo is stuck back in 1988 and
thinks it's using a real Tandy pak. :)
--
Roger Taylor
http://www.wordofthedayonline.com
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