[Coco] CoCoNet status
Mark Marlette
mark at cloud9tech.com
Tue Feb 10 07:07:05 EST 2009
Roger,
We need to get you out more....."amazifying" ?????
:)
Mark
Cloud-9
At 2/9/2009 11:43 PM, you wrote:
>At 05:45 PM 2/9/2009, you wrote:
>>Hey guys, CoCoNet just gained the auto-update feature! It also has
>>the side effect of allowing Virtual Game Paks....
>>
>>Read on...
>>
>>The very top of the CoCoNet ROM has code that tries to replace
>>itself with an updated .rom file (on your PC). If the .rom is not
>>CoCoNet, it starts up like a game pak. So, CoCoNet is also a Live
>>ROM Pak. From your PC you tell the CoCo what ROM to boot up with -
>>CoCoNet, a game pak, utility pak, embedded pak, etc. Otherwise,
>>the cartridge's EPROM already contains a version of CoCoNet that
>>continues to boot.
>>
>>This is over the bitbanger cable, and it's still very cool. I
>>can't wait to see all this go wireless.
>>
>>Wireless virtual disks
>>Wireless ROM Paks
>>Wireless HTTP requests
>
>
>
>Today I did more work and testing with the Live ROM Pak. This is
>pure magic. The CoCoNet Pak (both bitbanger and bluetooth) both
>will serve many purposes even as simple as the system
>is. Technically the self-replacing ROM doesn't have to have
>anything other than the replacement routine, but that would require
>the PC to serve up either CoCoNet or a game, etc. Instead, CoCoNet
>+ the updater are on the EPROM in case nothing is served from the PC
>as an update or replacement ROM.
>
>All you see when you turn the CoCo on is a few seconds of delay
>while CoCoNet figures out if it can update itself with a game or
>another copy of CoCoNet, and then you get either the Disk BASIC 1.1
>boot screen, or a game firing up. It's practically transparent. No
>need to mail out updated EPROMs. The users can just download the
>latest client ROM and nothing has to be done from the CoCo at all.
>
>Now you can develop game paks or even DOSes from the Rainbow IDE
>(click Build, the .rom appears in your Files folder), turn on your
>CoCo and it automatically runs the ROM as if a ROM Pak is
>inserted. This is live code testing at its best, or just a way to
>run hundreds of game paks without owning the real thing. It's
>almost the same as an ROM/EPROM emulator. The only thing I haven't
>tested yet is a wireless connection and that's because those boards
>aren't here yet.
>
>What I'm doing now is through a simple EPROM Pak and a bitbanger
>cable. This is by far the most "amazifying" piece of software I've
>probably created yet, yet it's the simplest compared to my other systems.
>
>There's no hardware gadgets or tricks to any of this other than the
>ROM Pak containing a custom patched Disk BASIC 1.1 that can replace
>itself on powerup. So far this only works on a CoCo 3. In order to
>work on a CoCo 1 or 2 it has to be 64K and I need to put the all-RAM
>routine in somewhere. However, this will kill the 115200 bps mode
>since a CoCo 2 can't run at double speed while in all-RAM
>mode. You'll still get 57600 bps which is actually pretty fast.
>
>What I propose now is that CoCoNet have Virtual Memory access by
>using the PC's resources yet again to give the CoCo more power. If
>all of this can be possible from a cheap ROM Pak, why try to invent
>some huge expensive cartridge that nobody can afford? Is software
>the solution? It can be. So far, I've ditched the floppy drives
>and ROM Paks, and when the bluetooth pak is done, there goes the
>idea of a needing an MPI for a Deluxe RS-232 Pak slot.
>
>I should really call this thing the Mystery Box and put no label on
>the cartridge. Or perhaps, the All-in-One Pak. :)
>
>A few copies of this little ROM Pak should be available by this
>weekend to the testers chosen to play around for a while before I
>release the final gizmo. The programs I work on as demos will be,
>again... Live, to the testers who will just mount my updated floppy
>disk by pointing to a URL on the web. The virtual disk is then
>accessible from their CoCo.
>
>Anything else I mention is probably giving too much secret and
>mystery away, so I'll get back to the drawing board and get this
>thing finished already.
>
>Roger Taylor
>
>--
>Roger Taylor
>
>http://www.wordofthedayonline.com
>
>
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>
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