[Coco] CLOAD without ?IO ERROR
    Arthur Flexser 
    flexser at fiu.edu
       
    Sun Sep 21 16:36:43 EDT 2008
    
    
  
And, I'd think it'd work in a CoCo 3 with just the single poke in line 6
(with the 26036 added back in, i.e. POKE 42211,33), since Basic is in RAM.
Art
On Sat, 20 Sep 2008, Darren A wrote:
> On 9/20/08, Mike Pepe wrote:
> >> This program should run on any color computer that has at least 32K.
> >
> > Um, probably not, but I haven't tried it. Suffice it to say though,
> > except for the "documented" ROM routines, pretty much everything is
> > moved around in differing ROM versions. It's not likely to work on
> > anything except color basic 1.0
> >
> 
> -----
> 
> The Disk Basic ROM is the only one where "pretty much everything is
> moved around". The Color Basic and Extended Basic ROMS keep almost
> everything in the same location, and have only minor patches applied.
> 
> The CLOAD code which Aaron's program copies is identical in all
> versions of the Color Basic ROMS (1.0 - 1.3) and in CoCo 3 ROM.  So
> yes, it will likely work on any CoCo with at least 32K RAM.
> 
> Here is a version that should work on CoCo's with 16K RAM:
> 
> 1  CLEAR 20, 16099
> 2  FOR X = 42136 TO 42301
> 3  POKE X-26036, PEEK(X)
> 4  NEXT X
> 5  POKE 16175, 33
> 6  EXEC 16100
> 
> 
> Darren
> 
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