[Coco] Japanese PC Game in CoCo Style?
Andrew
keeper63 at cox.net
Sat Mar 1 18:05:03 EST 2008
Torsten,
I am not sure it is - it looks like it could really be an actual CoCo
game (but it certainly isn't one I recognize). The download, though,
does appear to be a PC/DOS executable in the zipfile. I wonder if it is
a real CoCo game, but written for the CoCo 3, using CoCo 2 screen modes
for less CPU load (so more could be dedicated to sound)? Maybe even
written post-1992?
I can't imagine why someone would create a game for the PC, and
old-school it down to CoCo colors/res? I can only think of one other
possibility:
Maybe it is a CGA-only game? AFAIR, though - CGA didn't have a
red/green/blue/yellow palette set. I don't even remember a hack to
enable such a thing. I suppose it could've been done in an EGA mode of
some sort. At any rate, the sound probably come from speaker twiddling
(though it seemed like cleaner sound than that - like a DAC tied to the
parallel port).
I would love to know what the truth/reality of this game is - it looks
like something on the edge of what a CoCo could do, given the right
programming.
-- Andrew
---
> Message: 13
> Date: Sat, 01 Mar 2008 13:31:38 +0100
> From: Torsten Dittel <Torsten at Dittel.info>
> Subject: [Coco] Japanese PC Game in CoCo Style?
> To: coco at maltedmedia.com
> Message-ID: <fqbib8$tob$1 at ger.gmane.org>
> Content-Type: text/plain; charset=ISO-8859-15; format=flowed
>
> "Beluga Mk II" (C)2007 T. MATSUSHIMA
> Video 1st 3 Stages: http://de.youtube.com/watch?v=u2IArNy2If8
> I guess this is a PC game reduced to CoCo Colors/Resolution. Should be
> portet... ;-)
> (The download http://matzun.hp.infoseek.co.jp/beluga.zip doesn't work
> for me).
>
> Torsten
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