[Coco] Coco flash cartridge
Mark McDougall
msmcdoug at iinet.net.au
Wed Sep 19 23:31:06 EDT 2007
Steve Bjork wrote:
> On a CoCo 3, the ROM Pak could be up to 32k address space and is anyway
> to support that size of cart? This would let us write games like
> Rampage for your Flash Cartridge.
>
> After looking over your design, the A14 line could be connected to a
> little logic (think NAND gate for U3) for a 16k/32k switch to support
> both 16k and 32k addressing.
How does the address decoding work for a 32K cartridge??? IIUC CTS# decodes
$C000-$FFEF, so decoding $8000-$BFFF would contend with the mainboard ROMS?!?
> On side note, there were some 64k games that used a bank switch, but no
> need to try to support them.
If I ever get to do the 'proto' version with a CPLD, it will support
8/16/32KB ROMS plus heaps of bank-switching...
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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