[Coco] Drive Wire
Robert Gault
robert.gault at worldnet.att.net
Thu May 31 20:18:22 EDT 2007
Boisy Pitre wrote:
> Marcus,
>
> You're right. There are a few other games besides PitStop II that
> exhibit this behavior. (Glen Dahlgren's games I think?)
>
> My point is that DriveWire isn't to blame here... the authors of the
> games in question are. Either out of a lack of foresight, ignorance or
> ego, they chose to write their own disk I/O routines that talked
> directly to floppy hardware. Hey, it worked at the time because all
> there was then was the floppy controller. Today, with other storage
> options available, people discover that these games don't work. The
> fact of the matter is that these authors designed their software to be
> tethered to hardware that is now obsolete and hard to find.
>
> This may read like a "don't blame me" message, but in this case, it's
> truly justified.
>
> Boisy
>
It is quite possible that these problems are the result of copy
protection rather than the non-use of dskcon. When Marcus says he copied
game images from a PC to a real floppy and could not run them, the games
may have expected a floppy with a non-standard format.
It just means you need to properly create the floppy and the PC game
image needs to have been of the .dmk type with complete track/sector
headers in addition to data.
More information about the Coco
mailing list