[Coco] More colors on CoCo 1?
Joel Ewy
jcewy at swbell.net
Sun Jan 21 03:12:56 EST 2007
Ok, this may be just wild speculation. But couldn't one write a program
that would flip between 2 9-color SG-24 screens to make a 64x192
high(er)-color display on a CoCo 1 or 2? Not that I'm seriously
thinking of attempting such a thing. It would take up 12K of RAM, but
that in itself shouldn't be a show stopper on a 64K machine. Resolution
would be quite low, and the elongated pixels would be weird. But I
wonder if you could almost get a recognizable image by time-domain
dithering the colors.
Another question is whether the screens would even have to be in the
same graphics mode. Could one superimpose a 256x192 2-color bitmap over
an SG-24 colorizer? Or two? That would require 18K. Why would this
not work?
JCE
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