[Coco] [Color Computer] [coco] Coco CNC
altair8800c
altair8800c at yahoo.com
Tue Feb 13 11:12:02 EST 2007
Charlie,
Some huge Okuma's out there with 6+ pallet changers. These are
$2,000,000,000+ machines. Very neat to see run.
-Neil
--- In ColorComputer at yahoogroups.com, "Charlie" <chazbeenhad at ...> wrote:
>
> Hello! 600K a pop? Wow, what types of machines are they?
>
> I'm a CNC technical leadman for some 16+ years now. My career has
mostly been working
> with English and American built Cincinnati CNC mills. Mostly Arrows
and Lancers.
>
> -Charlie
>
>
> ----- Original Message -----
> From: George's Coco Address
> To: ColorComputer at yahoogroups.com
> Sent: Monday, February 12, 2007 12:55 AM
> Subject: [Color Computer] [coco] Coco CNC
>
>
> Okay!
>
> I've been working on my Coco powered "Tiny CNC" machine this weekend.
>
> Whew!
>
> What a task! I discovered that the axis designations were all
messed up.
>
> (You learn a LOT when working in a machine shop)
>
> All three were wrong. X, Y and Z were wrong. So I renamed them and
in the
> process, I lost the driver(B09 driver) for the REAL Y axis.
>
> No problem, I thought. Just rename the X or Z axis driver. Well,
it didn't
> work. After two days, I discover several problem with my hardware
that
> proved that the port for the Y axis was wired incorrectly, the
cable that
> connected it was also wired incorectly and the software to correct
this
> error is now lost.
>
> No matter about the software. I repaired my mistakes with the
hardware and
> now the software to drive the servos works correctly. I can swap
the cables
> to each of the servos and it works correctly.
>
> Since I've been working at a machine shop, I was forced to buy some
> precision instruments such as a dial caliper. My old vernier
caliper was not
> acceptable at work.
>
> Hmm. I really can't see any accuracy difference except for the
fact that
> the dial is easier to read.
>
> Anyway..... Math always works......
>
> All three lead screws are 32 TPI. The three servos are 200 steps
per inch.
> Doing the math, this comes to 6400 steps per inch, or precision to
> .00015625.
>
> Not bad, but not as good as what I work with at my job.
>
> I've learned that offsets and HOME are important. (I did have trouble
> figuring into this on my coco)
>
> FINDING HOME:
> Originally and even now, I use brute force to drive the axis into a
> mechanical stop. The stepping motor would stall there and hum
until the
> software stopped driving it. At that time, I set the software to
assume it
> was HOME. Actually, it works! However, it isn't elegant. So I'll
add some
> micro switches to the sytem to fix this. Besides, I can move that
switch to
> a more convenient place for each project.
> My coco takes a long time to step these motors to where they are
supposed
> to be. Basic09 is a lot faster than RS Basic, but it doesn't hold
a candle
> to ML. .....Someday, maybe!
>
> I envy you folks that can "whip up an ML program".
>
> So far, I can move each of the three axis from home to the limit
and back
> and my dial indicator reports a return of exactly zero. This
implies that my
> stepping motors, power transistors, software and math are working
correctly.
> The only problem is finding home. The micro switches will take
care of
> this.
>
> Backlash on each of the three axis are different. The Y axis is
only about
> two steps on the stepping motor. This is incredible!. However, I took
> extreme care to minimize backlash when building this thing. I
won't go into
> detail on how I did this until later.
>
> I've learned at work, that extreme brute force and extreme mass of
> machinery is important to get the results necessary. Heavy metal
is good!
> However, it's expensive. The machines that I work with cost a TON
of money.
> We're talking 600 thousand dollars for a small one. My first 4k
coco was
> $300 and took a couple of pay checks to pay for it. So, I won't
expect to do
> what those monsters can do. I just want to make some small gears,
sprockets
> and pulleys. Later, I want to do some 3D stufff, small things.
>
> More later....
>
> George
>
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