[Coco] [Color Computer] Re: POKE 65495,0
James Cherry
wazloriancoco at yahoo.com
Tue Feb 6 18:05:03 EST 2007
Well,
on a Mc-10 the PIF is the first to go. If it aint a E that it came with it will burn the Sam when it screams and smokes... A poke to the multipac will blow it altogether...
Below are some COCO 3 ones I took from Http://www.coco3.com
Try this Review of Speeds: http://reviews.ebay.com/How-the-CoCo-1-2-and-3-High-Speed-POKEs-function_W0QQugidZ10000000002089840
- Waz
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Fix the HDRAW bug POKE 62861,189:POKE 62862,244
Fix the RGB and BMP commands POKE &HE649,&H10
Prevent a WIDTH command from clearing
the screen POKE &HF670,18:POKE &HF671,18
Set the 16 palette registers. Values range from 0 to 63. &HFFB0 to &HFFBF
Control the cursor blink rate in the 40/80 screen. The
default is 11. 0=fast, 255=slow POKE 63372,x
Stop the cursor blinking in 40/80 screens POKE 63381,0
Start the cursor blinking again POKE 63381,1
x is from 0 to 255, it sets the shape of the cursor in 40/80 screens POKE &HF7A3,x
Storage of the default CMP palette values &HE654 to &HE663
Storage of the default RGB palette values &HE664 to &HE673
Storage of current palette values &HE674 to &HE687
Set the width 32 foreground color POKE &HFFBC,x
Set the width 32 background color POKE &HFFBD,x
1.8mhz speed POKE for the CoCo 3 (no effect with emulator) POKE 65497,0
Normal speed POKE (.89mhz) for CoCo 3 POKE 65496,0
Disable the automatic clearing of the
HSCREEN. POKE &HE6C6,33
location of data for the HPRINT character set (8 bytes per
character, 96 characters). &HF09D to &HF39C
8k block number for HGET/HPUT
the default is &H74 &HE0D4,&HE3A3, &HE50B
Change the HPAINT
command to paint a variety of patterns. x is from 0 to 255. POKE &HE79B,196:POKE &HE79C,x
Defaults for the HPAINT command POKE &HE79B,212:POKE &HE79C,181
x is the column spacing you want (20,40,80,etc. ) POKE &HFE04,x
x is from 0 to 255, controls the "blink" attribute blink rate
POKE &HFF94,x
Default "blink" attribute blink rate POKE &HFF94,126
x is from 0 to 255. Default is 32. When you CLS on a 40/80
screen, this is the ASCII of the character used to clear the screen. POKE &Hf697,x
End address of an ML program PEEK(126)*256+ PEEK(127)
EXEC address of the program PEEK(157)*256+ PEEK(158)
Start address of an ML program PEEK(487)*256+ PEEK(488)
x is from 0 to 255. Default is 32. When you CLS on a 40/80
screen, this is the ASCII of the character used to clear the screen. POKE &Hf697,x
See what the WIDTH is (0=32, 1=40, 2=80) PEEK(&H00E7)
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