[Coco] Pac-Man and Donkey Kong Challenge
James Hrubik
jimhrubik at earthlink.net
Thu Apr 5 13:55:53 EDT 2007
I never did quite like sled; my choice of editor was ed running out
of an 80 column MV window.
On Apr 5, 2007, at 1:32 PM, Joel Ewy wrote:
> Jim Hickle wrote:
>> Boisy,
>>
>> Don't have enough experience with sound & graphics to produce a
>> Pac-Man,
>> but am looking for a project. Hate to reinvent what's already
>> available, though.
>> Do we already have any decent text editors for NitrOS-9? I looked
>> on RTSI but only found sled. Don't remember much about sled but
>> there must have been some reason I kept using tsedit.
> My recollections of sled are that it was almost, but not quite,
> half-way
> usable. I believe source was included. Maybe its usability could be
> improved. It would be nice if there were a good, easy-to-use
> screen-oriented editor that could be distributed along with NitrOS-9.
> FWIW, I use TSEDIT also, with the 'vi' patch.
>
> Another good project would be to add wildcard support to the shell and
> utils. I remember using some hacked-up version of shell+ along
> with (at
> least) copy and move utilities that added wildcards back in the
> day. I
> haven't found such in current versions of NitrOS-9. Maybe I'm just
> missing the magic incantations. It'd sure be nice to just 'copy ^32 *
> /dd/cmds' and then get on with other work in another window.
>
> A better, end-user-oriented bootfile generator would be nice.
> Something
> that keeps track of the size of the bootfile as you add and remove
> modules, and displays a running tally of stats on the screen. Maybe
> even an optional GUI front-end, so you can click on modules with the
> mouse to add or remove them from the list.. Then click a button
> and it
> will build the bootfile and save it. Highlight a disk icon and click
> another button and it will ezegen it in place.
>
> How about some header files, documentation, etc, to aid in the
> creation
> of subroutine modules. I've long thought that that was one of the
> most
> neglected features of OS-9. Apparently they are somewhat
> complicated to
> write. But a few appropriately selected, shared subroutine modules
> could add a lot of functionality to multiple applications at the
> cost of
> comparatively little memory. Text and graphics processing routines
> come
> to mind as potentially useful shared runtime libraries. This can tie
> back into a text editor project, and also a GUI bootfile editor...
>
> JCE
>> I was thinking of maybe porting micro-emacs. Before a lack of
>> space forced my CoCo into storage I was working on a text editor.
>> It was object-oriented-ish C, inspired by an article in the C
>> User's Journal. Sure was slow.
>>
>> -jim hickle
>> jlhickle at yahoo.com
>>
>>
>> Boisy Pitre <boisy at boisypitre.com> wrote: I know that Nick
>> Marentes and John Kowalski can do this, but I'm
>> issuing the challenge anyway:
>>
>> Guys, get your Pac-Man and Donkey Kong games to run under NitrOS-9!
>>
>>
>>
>>
>> ---------------------------------
>> No need to miss a message. Get email on-the-go
>> with Yahoo! Mail for Mobile. Get started.
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco
>>
>>
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
+||||||||||###########################|||||||||||+
+||||||||/ HRUBIK APPRAISAL SERVICES \|||||||||+
+|||||||/ James C. Hrubik, Sr., RAA \||||||||+
+||||||/ Appraisal & Appraisal Review \|||||||+
+|||||| Consulting & Litigation Support |||||||+
+||||||\ V/F-(330)745-8435 /|||||||+
+|||||||\ C-(330)472-3023 /||||||||+
+||||||||\ jimhrubik at earthlink.net /|||||||||+
+||||||||||###########################|||||||||||+
More information about the Coco
mailing list