[Coco] COCO4 Emulator
RJRTTY at aol.com
RJRTTY at aol.com
Sat May 6 01:10:45 EDT 2006
In a message dated 5/6/06 12:10:37 A.M. Eastern Daylight Time,
msmcdoug at iinet.net.au writes:
>In a nutshell, I'm saying that designing and coding for an emulator only
(of
>a purely theoretical machine) wouldn't necessarily be the same as designing
>and coding for real hardware - there's plenty of 'hooks' and shortcuts you
>could use in the emulator that would be irrelevant to a hardware design -
>and that has significant effect on your native (NitrOS9) coding.
Then we just avoid using the "hooks" and shortcuts and implement the
hardware at the emulator level as you mentioned before.
My point is we could decide on a hardware configuration then
write the code to emulate it THEN build it. The emulator is simply
a means to an end and not the ultimate goal of the project.
Roy
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