[Coco] Re: Sierra games with sound!!
Charlie
chazbeenhad at hotmail.com
Mon Jul 24 21:47:19 EDT 2006
Maybe I should be more clear. Using MESS and Nitros9 I can copy and DSAVE
the files from KQ1-2.dsk with no trouble.
However, no matter what image I place them on DSKINI gets a write error on
track 2 when making a real coco disk.
Is there a difference between disk 2 in the package with no sound vs this
new package with working sound?
-Charlie
"Charlie" <chazbeenhad at hotmail.com> wrote in
message news:ea3pk3$t1p$1 at sea.gmane.org...
> Wow, I just played through KQ1 and was working on KQ2. I'm going to replay
> KQ1 again with sound.
>
> I'm having trouble making the kq1-2.dsk. DSKINI from the Nitros9 web page
> gives a write error on track 2.
> So I used mess to copy the files to a blank /D /T40 image and tried again.
> Same write error. No matter what image I copy the files from kq1-2 to, I
> get the error. I did rename the image .os9 before playing with it in MESS.
> I have a blank image DSDD.OS9 and I can dskini that to a disk no problem.
> When I copy the files from kq1-2.dsk to the same image it gets an error
> writing track 2.
>
> I had similar trouble doing the non-sound version and fixed it by copying
> the disk 2 files to a blank image in mess and Nitros9. This time its not
> working.
>
> HELP!!!! :-)
>
> Charlie
>
> "Guillaume Major" <gmajor at videotron.ca> wrote
> in message news:e9p27j$ent$1 at sea.gmane.org...
>> Good news: I managed to figure out the sound format used by the AGI coco
>> interpreter. So I wrote a utility to convert the sounds to the coco
>> format and it worked! Now KQ1, KQ2, SQ1 and SQ2 are fully playable with
>> sound! I had to remove some of them though. I removed the ones that were
>> played in the background (because the game would have been paused
>> forever) and I removed some loops in the logics code to allow some sounds
>> to only play once.
>>
>> You can download the games from my web server at:
>> http://goyim.dyndns.org:8080/coco. I made the source code of my
>> modifications available in the Sources folder.
>>
>> For those interested, I wrote 3 utilities that will help you converting
>> Sierra game for the Coco:
>>
>> - cc3snd to convert AGI sound files to the coco format
>> - sndpatch to patch the VOL files with the new sound files
>> - picpatch to remove plot commands (0xFA) from picture resources
>>
>> You can download them from the AGI Utilities folder.
>>
>> Now I'm trying to get Police Quest 1 to work but I'm getting a lot of
>> weird errors...
>>
>> Enjoy!
>>
>> Guillaume
>>
>>
>>
>> --
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>> Coco at maltedmedia.com
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>>
>
>
>
>
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