[Coco] Sierra games with sound!!

Boisy Pitre boisy at boisypitre.com
Thu Jul 20 22:26:59 EDT 2006


I salute you Guillaume.  This is a fantastic development, and makes  
these games completely playable on a CoCo 3.  Great work.

My interest is to get the modified VOL files checked into the  
NitrOS-9 Project.  Perhaps we can email personally.
--
Boisy G. Pitre
337.781.3570 mobile
email: boisy at boisypitre.com
Website: www.boisypitre.com

"If there is truth to the proposition that knowing the past helps us  
to understand the present, I believe there is at least as much truth  
to the proposition that what we know of the present is crucial to our  
understanding of the past.  What we have not ourselves experienced or  
observed we can at most only partially and imperfectly comprehend;  
and I suspect that there is much in history that is so remote from  
our own experiences or observations as to be largely beyond our  
understanding." - Kenneth M. Stamp



On Jul 20, 2006, at 6:05 PM, Guillaume Major wrote:

> Good news: I managed to figure out the sound format used by the AGI  
> coco
> interpreter. So I wrote a utility to convert the sounds to the coco  
> format
> and it worked! Now KQ1, KQ2, SQ1 and SQ2 are fully playable with  
> sound! I
> had to remove some of them though. I removed the ones that were  
> played in
> the background (because the game would have been paused forever) and I
> removed some loops in the logics code to allow some sounds to only  
> play
> once.
>
> You can download the games from my web server at:
> http://goyim.dyndns.org:8080/coco. I made the source code of my
> modifications available in the Sources folder.
>
> For those interested, I wrote 3 utilities that will help you  
> converting
> Sierra game for the Coco:
>
> - cc3snd to convert AGI sound files to the coco format
> - sndpatch to patch the VOL files with the new sound files
> - picpatch to remove plot commands (0xFA) from picture resources
>
> You can download them from the AGI Utilities folder.
>
> Now I'm trying to get Police Quest 1 to work but I'm getting a lot  
> of weird
> errors...
>
> Enjoy!
>
> Guillaume
>
>
>
>
> -- 
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> Coco at maltedmedia.com
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