[Coco] [Color Computer] Re: Let me introduce myself
James the Animal Tamer
emucompboy at yahoo.com
Tue Jan 31 14:38:47 EST 2006
> I've found nerd heaven!
Welcome to Heaven. I must be an angel. *laughs*
> I've always avoided groups/boards in the past, but the Coco is so
> much fun and has such fond memories for me
*chuckles* I had a Tano Dragon -- but mainly I POKEd around the
Commodore 64.
> Not sure what the protocol is for discussing "past life"
>experiences
Jump right in and post 'em! I like reading them.
> I bought my Coco 1 in '82 that I paid close to $1000 for, with all
> of my summer job money in between years in college. It came with 4K
> RAM, but the weekend I bought it, there was a "special" with a free
> upgrade to 16K. It came with Cassette drive, 300 baud modem, and
> joysticks. My primary draw to the Coco was the Extended BASIC -
> being able to use commands like CIRCLE, PAINT, LINE, etc.
I liked the Extended BASIC too, and fiddled around with it some. My
big problem with the Dragon was that the colors appeared to be
inconsistent. A magazine published a method for seeing "27 different
colors on the hi-res screen" but I could never figure out how/why it
worked, or how I could use it in any useful fashion, and why orange
and blue sometimes swapped places. Then, in 1985, I chucked the TV
and started using a 1902 monitor, and then that program started
showing 27 different hashed buff/dark gray patterns.
> just blew
> away the PEEK/POKE graphics of Commodore and Atari.
Those two computers had their compensations -- colors that were the
same from run to run, nicer text mode, real sound chips, line-based
raster interrupts for changing graphics mode mid-screen. Add-on
BASIC packages were offered for both, which included the missing
graphic commands (Hes Graphics BASIC for the Commodore 64, later
marketed by Epyx was a good C-64 package). I like all the old
computers. Each had some advantages and some disadvantages.
> Since then, I've
> always been a big fan of high level languages and predefined
> library
> methods
Can't beat the speed of assembly language for those old 8-bitters,
though. O' course, mix and match. My last 8-bit project, for the
Gameboy Color, used the Musyx sound library.
> I also wrote alot of games,
> including text based adventure games, a Battleship game, a Lunar
> Lander clone
Do you still have the cassettes? If so, digitize them and convert
them for use with the emulators! If they'd run on the MC-10, I'd
love to grab 'em to include with the MC-10 emulator archive.
> Recently I bought a Coco 2 on eBay, 64K, with Floppy disk drive,
> manuals, joystick, for $25.
Pretty good deal for a system with the floppy drive!
> My main motivation for this is to teach my 7 year old son how to
> program.
...Well, here, I'd say the Commodore 64 would be good. Nicer text
mode, with colors. Print your name in 15 different colors. I'm
biased. Or there's the Commodore 128 or Plus/4, with some graphics
commands built into the BASIC. The Commodore Plus/4 has, like, 121
different colors (it would be 128, but eight of them just look like
black).
There was a nice series of books, called "Kids and the [fill in the
blank] computer." These were written by Edward H. Carlson (check
Amazon for his name). Nice tutorials into the BASIC language, for
several of the 1983-1984 era computers.
> yet the Coco fascinates him
Home computers fascinated *us* too, because we're old enough to
remember a time when television was a passive medium: you could
change the channel and volume, but beyond that, you'd sit and watch.
Home videogame consoles presented a means of moving video images on
the television! Wonderful! and more wonderful still were the home
computers, which would do what you wanted and put your graphics on
the screen!
When you first got your computer, did you have it calculate e and
pi, and do base conversions between base 25 and base 3? Did you
print out a list of prime numbers longer than your arm? Did you have
it sit all night searching for perfect numbers that didn't conform to
the mersenne format?
> . He's an avid reader and I'm anxious to
> get a hold of Bedlam, Madness and Minotaur, Pyramid, Raaka-Tu and
> The Sands of Egypt.
Look for the emulator downloads -- you can probably find those. My
personal holy grail would be "Slay the Nereis." I remember seeing
ads for it... but I've never seen the game itself, and have always
had intense curiosity about it. Wow, those must have been some ads,
huh?
> Anyway I've babbled enough. I hope those of you that got this far
> enjoyed reading this.
Yup, sure did!
Brought to you by the 6809, the 6803 and their cousins!
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