[Coco] 128 or 512?
jdaggett at gate.net
jdaggett at gate.net
Fri Dec 15 17:25:03 EST 2006
On 14 Dec 2006 at 20:47, paulh96636 at aol.com wrote:
> I have 1meg, 512kb & 128kb. IIRC, KQIII requires 512K...?
>
Correct KQIII doees require 512K. SO developing a game solely for 512K
machine does have it's precidence.
james
>
> -----Original Message-----
> From: jcewy at swbell.net
> To: coco at maltedmedia.com
> Sent: Thu, 14 Dec 2006 7:25 PM
> Subject: Re: [Coco] 128 or 512?
>
>
> Diego Barizo wrote:
> > I was talking with "The other Bob" about program development, and we
> > were not sure if we should release versions of our programs that use
> > 512Kb of RAM.
> >
> > Do you have 128 or 512 in your CoCo?
> > You can answer to my email address, to avoid "traffic jams" in the list,
> > but please, reply. You will be helping the development of new CoCo software.
> >
> > Diego
> > http://coco.sclaudia.net
> >
> Well, why not release versions that support 512K? Is it a matter of having too
> much support or inventory overhead? I have 2 512K and 1 128K CoCo 3, and a 1M
> TC-9 (with problems).
>
>
> Mike Pepe wrote:
> > .... I'd guess most of us here have at least 512k, but probably the
> > majority of CoCo 3's left in the world are still 128k
> >
> The question is, how many people _who are still using CoCo 3s_ don't
> have more than 128k, and wouldn't be willing to upgrade for a worthy
> program?
>
> The best option, in my mind, would be to have both 128K and 512K
> versions. But if a program requires 512K, why hold it back just because
> some people can't run it? If the memory is well-used, it means a more
> featureful program for those who can run it.
>
> JCE
>
>
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