[Coco] Rainbow cassettes
Robert Gault
robert.gault at worldnet.att.net
Fri Nov 4 11:31:44 EST 2005
Probably it is hoping for a particular artifact color set. However, that
depends on the manner in which a specific Coco boots up. Typically a
game that relies on artifact color gives you a chance to swap colors.
That is either done by hitting the RESET key while looking at a color
swatch (red/blue) or answering a question "is the swatch red?".
If you don't have any instructions and don't see a color swatch, try
hitting the RESET key while the game is running.
Glen VanDenBiggelaar wrote:
>
> Thank you, Robert,
> what would you acount the color variation too? Pooyan looks great,
> because all the "Pink" is gone and the sky is actually a "blueish"
> color, but the king looks totally messed up- doesn't affect the game
> play though.
> -Glen
>
>>
>> I see what I missed. There is more copy protection but it is not a
>> second loader. The program sectors are 512 byte sectors, again
>> unreadable by DOS1.0 or 1.1. So, memory is completely filled by the
>> first loader.
>>
>> Robert Gault wrote:
>>
>>> <snip>
>>> There is probably more copy protection because the loader I looked at
>>> fills every other sector of memory from $3CA0 to $7E00. There almost
>>> has to be a second loader that fills in the missing alternate sectors.
>>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco
>
>
>
>
More information about the Coco
mailing list