[Coco] Hidden 256-color mode
jdaggett at gate.net
jdaggett at gate.net
Thu Jul 28 19:57:28 EDT 2005
Nick
That does not make sense either. A list of address spaces with in
the I/O address space where I have been unalbe to determine any
peripher for the Coco 3 uses.
$FF96
$FF97
$FF9B
$FFD4
$FFD5
$FFD6
$FFD7
$FFDA
$FFDB
$FFDC
$FFDE
also $FFE0 to $FFEF for a total of 27 registers. Another 16 could
be at $FF80 to $FF8F. That has always made me wonder. No I/O
peripheral use $FF80 to $FF8F. This logically is the firs block of 16
addresses within the upper128 bytes of the memory map. Yet the
first GIME register is at $FF90.
All would not require significant extra logic to decode these
registers. Most likely these all are decoded already within the chip.
So running out of registers to me seems unfounded. I still contend
that RS dictated the cost of the GIME chip within a range and going
over 68 pins exceeded the upper range of cost requirements.
james
On 29 Jul 2005 at 5:53, Nickolas Marentes wrote:
Date sent: Fri, 29 Jul 2005 05:53:18 +1000
From: Nickolas Marentes
<nickma at optusnet.com.au>
To: CoCo List <coco at maltedmedia.com>
Subject: [Coco] Hidden 256-color mode
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> The "running out of pins" comment may not be totally accurate. My
> contact at Tandy who was quite high up in the chain and responsible
> for the CoCo3 (he called himself the father of the CoCo3), wasn't an
> engineer. He was more management I believe. He said "pins" but maybe
> what he meant was "registers". This makes more sense.
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