[Color Computer] Re: [Coco] Hidden 256-color mode
Roger Taylor
roger at newfoal.com
Wed Jul 27 14:56:02 EDT 2005
At 12:47 PM 7/27/2005, you wrote:
>The possibilies I see are:
>yyyyyrgb - 8 colors with 32 levels of intensity
>yyrrggbb - 64 colors with 4 levels of intensity
>
>I think the last one makes the most sense and would be most usefull
>for games. It still works within the 64 color palette of the CoCo but
>with intensity.
Maybe "256-color mode" doesn't completely tell the story by itself as to
whether we would get 256 colors at once from X colors, or 16 colors at once
from a total of 256 possible.
Since the CoCo 3's palette entry format is really XXRGBRGB then YYRGBRGB
makes sense, giving a total of 16 colors out of 256 if the upper
two bits are put to use for the intensity.
....
also
Nick, I would like to post all or some of your articles on this subject on
CoCo3.com and see what happens. We're getting over 15,000 hits a month and
I'm sure we have some old Tandy officials or designers who stumble
through. It's worth a try to stir something up on this and get some more
information that might lead to the answer.
--
Roger Taylor
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