[Coco] [Color Computer] Re: Scott Adams Adventures
James the Animal Tamer
emucompboy at yahoo.com
Fri Jul 15 21:42:15 EDT 2005
See, I was writing a game thing for the MC-10, then I put it aside
and was writing a sound thing for the MC-10 then I put it aside and
was playing Ultima Online then I put it aside and was trying to fix
the scripting code in Virtual PanaJR then I put it aside and was
digitizing the fresh-off-EBay TS2068 cassettes then I put it aside
and ...
--- In ColorComputer at yahoogroups.com, "James the Animal Tamer"
<emucompboy at y...> wrote:
>
> Think it'd be practical to port to the MC-10? Did I mention that
I'm
> trying to out-MC-10 everyone, or was that obvious :P
>
>
>
> --- In ColorComputer at yahoogroups.com, "James Diffendaffer"
> <jdiffendaffer at y...> wrote:
> > One of the things I wanted to port with the C compiler was a
variation
> > of the Scott Free adventure engine which is in C. It would let
you
> > download and play all his adventures. It could also allow custom
> > versions for CoCo 1&2 with 51 Character/line text and a CoCo 3
version
> > that supported 80 columns.
> >
> > I can't remember which port I decided would be easiest to get
running
> > but there are several to start from. I think it used curses for
the
> > display and I'd need to change that but the rest of the code
looked
> good.
Brought to you by the 6809, the 6803 and their cousins!
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/ColorComputer/
<*> To unsubscribe from this group, send an email to:
ColorComputer-unsubscribe at yahoogroups.com
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/
More information about the Coco
mailing list