[Coco] [Color Computer] Re: Scott Adams Adventures

James the Animal Tamer emucompboy at yahoo.com
Fri Jul 15 21:42:15 EDT 2005


See, I was writing a game thing for the MC-10, then I put it aside 
and was writing a sound thing for the MC-10 then I put it aside and 
was playing Ultima Online then I put it aside and was trying to fix 
the scripting code in Virtual PanaJR then I put it aside and was 
digitizing the fresh-off-EBay TS2068 cassettes then I put it aside 
and ...



--- In ColorComputer at yahoogroups.com, "James the Animal Tamer" 
<emucompboy at y...> wrote:
> 
> Think it'd be practical to port to the MC-10?  Did I mention that 
I'm 
> trying to out-MC-10 everyone, or was that obvious :P
> 
> 
> 
> --- In ColorComputer at yahoogroups.com, "James Diffendaffer" 
> <jdiffendaffer at y...> wrote:
> > One of the things I wanted to port with the C compiler was a 
variation
> > of the Scott Free adventure engine which is in C.  It would let 
you
> > download and play all his adventures.  It could also allow custom
> > versions for CoCo 1&2 with 51 Character/line text and a CoCo 3 
version
> > that supported 80 columns.
> > 
> > I can't remember which port I decided would be easiest to get 
running
> > but there are several to start from.  I think it used curses for 
the
> > display and I'd need to change that but the rest of the code 
looked 
> good.




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