[Coco] ...speaking of emulation on the CoCo

Mark McDougall msmcdoug at optushome.com.au
Wed Jan 19 03:42:46 EST 2005


John Kowalski wrote:

> This is why I think it should be possible to run Vectrex
> games on the CoCo3 - Good software manually drawing lines on a bitmapped
> screen might still run as fast as the Vectrex's own vector routines.

Ahhh, I doubt it...

> Unless two CoCo's shared a good portion of the memory map, you'd probably
>  lose the advantages of having two CPUs to the overhead required in
> having them constantly communicating data to each other.  In any case, it
> would be neat, but too much cost or trouble to expect from all but the
> most die-hard CoCo users.

The problem is the memory interconnect would be painfully slow. And you'd 
have the overhead of a process that was updating the link on each side, as 
well as synchronisation problems. No doable IMHO...

Regards,

-- 
|              Mark McDougall                | "Electrical Engineers do it
| <http://members.optushome.com.au/msmcdoug> |   with less resistance!"



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