[Coco] CoCo Progression...
John R. Hogerhuis
jhoger at pobox.com
Fri Sep 24 00:50:58 EDT 2004
On Thu, 2004-09-23 at 21:36, Steve Batson wrote:
> I know there are emulators out there, Jeff Vavasour's is pretty decent along
> with some others. I also know people have talked about projects to create a
> next generation CoCo (I don't know what happened to that). My question is,
> wouldn't it make more sense to design emulators that will be 99.9%
> compatible (nothing's perfect) with the real thing and allow plug-in code to
> enhance/extend the CoCo features and interface to the PC hardware. As fast
> as PC's are today compared to the old CoCo, would it really bother anyone if
> they could either put the CoCo Emulator in old compatible mode to control
> speed (for games and stuff), or go into turbo mode to run newer stuff or
> stuff that runs fine at higher speeds?
>
To emulate or not to emulate...
When it comes to vintage computers it's only fun for me if I'm playing
with real metal...
I would certainly call a new coco, (portable anyone?) real metal.
Emus are cool once in a while, for certain tasks, like playing an old
game. But for vintage computing fun it just isn't the same.
-- John.
More information about the Coco
mailing list